Skip to content

Add spawn message to auto respawn. #5283

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 6 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -6,15 +6,52 @@
package meteordevelopment.meteorclient.systems.modules.misc;

import meteordevelopment.meteorclient.events.game.OpenScreenEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.BoolSetting;
import meteordevelopment.meteorclient.settings.IntSetting;
import meteordevelopment.meteorclient.settings.Setting;
import meteordevelopment.meteorclient.settings.SettingGroup;
import meteordevelopment.meteorclient.settings.StringSetting;
import meteordevelopment.meteorclient.systems.modules.Categories;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.systems.modules.Modules;
import meteordevelopment.meteorclient.systems.modules.render.WaypointsModule;
import meteordevelopment.meteorclient.utils.player.ChatUtils;
import meteordevelopment.orbit.EventHandler;
import meteordevelopment.orbit.EventPriority;
import net.minecraft.client.gui.screen.DeathScreen;

public class AutoRespawn extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();

public final Setting<Boolean> sendRespawnMessage = sgGeneral.add(new BoolSetting.Builder()
.name("respawn-message")
.description("Sends a message or command upon respawning.")
.defaultValue(false)
.build()
);

private final Setting<String> respawnMessage = sgGeneral.add(new StringSetting.Builder()
.name("message")
.description("The message/command to send.")
.defaultValue("Meteor on Crack!")
.visible(sendRespawnMessage::get)
.build()
);

private final Setting<Integer> respawnMessageDelay = sgGeneral.add(new IntSetting.Builder()
.name("message-delay")
.description("The delay before sending respawn message in ticks.")
.defaultValue(1)
.sliderMax(100)
.visible(sendRespawnMessage::get)
.build()
);

// Fields
private int respawnTimer;
private boolean respawning = false;

public AutoRespawn() {
super(Categories.Player, "auto-respawn", "Automatically respawns after death.");
}
Expand All @@ -26,5 +63,21 @@ private void onOpenScreenEvent(OpenScreenEvent event) {
Modules.get().get(WaypointsModule.class).addDeath(mc.player.getPos());
mc.player.requestRespawn();
event.cancel();

if (!sendRespawnMessage.get()) return;
respawnTimer = 0;
respawning = true;
}

@EventHandler
private void onTick(TickEvent.Post event) {
if (!respawning) return;
respawnTimer++;

if (respawnTimer <= respawnMessageDelay.get()) return;
respawning = false;

info("Sending message '"+respawnMessage.get()+"'");
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

info("Sending message '%s'", respawnMessage.get());

ChatUtils.sendPlayerMsg(respawnMessage.get());
}
}