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update games/dependencies
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d/Black Hole Square.jpg

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d/Infiltrating the Airship.jpg

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d/Minecraft Indev (Eaglercraft).jpg

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d/Super Mario 64.jpg

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d/The Man Behind the Pacman.jpg

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d/Tube Jumpers.jpg

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d/index.json

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lib/jsdos/js-dos.css

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lib/jsdos/js-dos.js

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lib/ruffle/core.ruffle.3ca69ff41f3f4b829d7f.js

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lib/ruffle/core.ruffle.7c25f7584a670c6525e9.js

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lib/ruffle/core.ruffle.a5d09be65c2d944c7560.js

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lib/ruffle/ruffle.js

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manifest.json

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{
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"id": "nettleweb",
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"name": "NettleWeb",
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"version": "6.7.5",
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"version": "6.7.6",
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"short_name": "NettleWeb",
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"categories": ["games", "social", "entertainment"],
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"description": "Play free online games, watch exclusive videos, and interact with a community that values your privacy. Explore our collection of HTML5, Flash, and classic games, engage in live chat, and enjoy a social experience without the snooping.",

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sitemap.txt

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xr/m6g4od0o/index.html

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xr/m6gil03c/index.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width,initial-scale=1.0" />
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<meta
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name="description"
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content="The best way to play Super Mario 64 on the go!"
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/>
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<meta name="robots" content="noindex" />
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<link
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href="https://cdn.jsdelivr.net/npm/bootstrap@5.1.3/dist/css/bootstrap.min.css"
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rel="stylesheet"
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integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3"
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crossorigin="anonymous"
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/>
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<title>Super Mario 64 on the Web!</title>
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<style>
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body,
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html {
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background-color: #000000;
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image-rendering: pixelated;
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scrollbar-width: none;
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}
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::-webkit-scrollbar {
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display: none;
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}
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canvas {
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width: 100vw;
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height: 100vh;
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}
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</style>
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</head>
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<body>
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<div class="container text-light" id="controls">
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<figure>
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<blockquote class="blockquote">
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<h1 class="display-6"><strong>Keyboard Controls</strong></h1>
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</blockquote>
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<figcaption class="blockquote-footer">
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You can use a controller!
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</figcaption>
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<figcaption class="blockquote-footer">
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You can save! Save is stored in local storage.
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</figcaption>
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<figcaption class="blockquote-footer">
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Press page down to hide these instructions.
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</figcaption>
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<figcaption class="blockquote-footer">
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Press page up to see them again.
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</figcaption>
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</figure>
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<table class="table table-sm text-light" id="keyboard">
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<thead>
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<th scope="col">GameCube-Controller</th>
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<th scope="col">Keyboard</th>
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</thead>
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<tbody>
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<tr>
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<td>A</td>
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<td>X</td>
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</tr>
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<tr>
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<td>B</td>
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<td>C</td>
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</tr>
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<tr>
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<td>L</td>
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<td>Q</td>
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</tr>
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<tr>
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<td>Z</td>
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<td>Space</td>
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</tr>
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<tr>
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<td>Start</td>
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<td>Enter</td>
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</tr>
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<tr>
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<td>C-Stick</td>
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<td>WASD</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div id="container">
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<canvas class="emscripten" id="canvas"></canvas>
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</div>
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<script type="text/javascript">
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var Module = {
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preRun: [],
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postRun: [],
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print: (function () {
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return function (text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(" ");
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console.log(text);
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};
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})(),
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printErr: function (text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(" ");
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console.error(text);
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},
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canvas: (function () {
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var canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth; // Todo: how to do this from c++
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canvas.height = window.innerHeight;
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canvas.addEventListener(
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"webglcontextlost",
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function (e) {
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alert("WebGL context lost. You will need to reload the page.");
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e.preventDefault();
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},
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false
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);
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return canvas;
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})(),
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setStatus: function (text) {},
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};
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</script>
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<script async type="text/javascript" src="sm64.us.f3dex2e.js"></script>
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<script></script>
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</body>
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</html>

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