Running compiled code outside Visual Studio #13
Answered
by
VictorGordan
fruit-boots
asked this question in
Q&A
Replies: 1 comment 1 reply
-
You need to place resources (shaders, textures, models, etc) in the
directory of the exe file. Keep in mind they need to have the same relative
path as in the directory of the VS project. ;)
…On Tue, Sep 20, 2022, 23:27 Adam Bruneau ***@***.***> wrote:
Hey all, I'm not sure if I'm doing something wrong, but for some reason,
after I compile/build the projects I can't run the .exe file. When building
and running in local windows debugger everything seems to be working fine.
Is there an additional step that I'm missing?
—
Reply to this email directly, view it on GitHub
<#13>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/ARU6BY27KVAUZDKNTK7TLIDV7IM25ANCNFSM6AAAAAAQRNUXHI>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***>
|
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
fruit-boots
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hey all, I'm not sure if I'm doing something wrong, but for some reason, after I compile/build the projects I can't run the .exe file. When building and running in local windows debugger everything seems to be working fine. Is there an additional step that I'm missing?
Beta Was this translation helpful? Give feedback.
All reactions