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uMedia.pas
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unit uMedia;
interface
uses
System.Classes,
FMX.Media;
Type
TMedia = Class(TComponent)
Private
FMedia : TArray<TMediaPlayer>;
FPath : String;
FRadarBeep : Integer;
FApplause : Integer;
FGameMusic : Integer;
FStartMusic : Integer;
FAirplane : Integer;
FButtonClick : Integer;
FExplosion : Integer;
Public
Constructor Create(aOwner : TComponent); Override;
Procedure StopAll;
Procedure Click1;
Procedure Click2;
Procedure Click3;
Procedure SonarPulse;
Procedure AirPlane;
Procedure Explosion;
Procedure PlayRandom;
Procedure StopRandom;
Procedure PlayApplause;
Procedure ChooseField;
Procedure ChooseFieldOut;
Procedure LoadVolumes;
Procedure SaveVolumes;
Property VolumeStartMusic : Integer Read FStartMusic Write FStartMusic;
Property VolumeGameMusic : Integer Read FGameMusic Write FGameMusic;
Property VolumeAirplane : Integer Read FAirplane Write FAirplane;
Property VolumeExplosion : Integer Read FExplosion Write FExplosion;
Property VolumeApplause : Integer Read FApplause Write FApplause;
Property VolumeRadarBeep : Integer Read FRadarBeep Write FRadarBeep;
Property VolumeButtonClick : Integer Read FButtonClick Write FButtonClick;
End;
Var
Media : TMedia;
implementation
uses
System.Types,
System.IOUtils,
System.StrUtils,
System.SysUtils,
FMX.Ani;
{ TMedia }
constructor TMedia.Create(aOwner: TComponent);
Procedure TestMediaFiles;
Procedure TestResource(aResName : String);
var
LResStream : TResourceStream;
LFile : String;
begin
LFile := TPath.Combine(FPath, aResName+'.mp3');
If Not FileExists(LFile) Then
Begin
LResStream := TResourceStream.Create(HInstance, aResName, RT_RCDATA);
LResStream.SaveToFile(LFile);
End;
End;
Begin
FPath := TPath.Combine(TPath.GetDocumentsPath, 'GameAudio');
If Not DirectoryExists(FPath) Then
CreateDir(FPath);
TestResource('AirPlane1');
TestResource('AirPlane2');
TestResource('Bomb');
TestResource('StartScreen');
TestResource('Applause');
TestResource('Click1');
TestResource('Click2');
TestResource('Click3');
TestResource('Radar');
TestResource('Music1');
TestResource('Music2');
TestResource('Music3');
TestResource('Music4');
TestResource('Music5');
TestResource('Music6');
TestResource('Music7');
TestResource('Music8');
TestResource('Music9');
TestResource('Music10');
TestResource('Music11');
TestResource('Music12');
TestResource('Music13');
TestResource('Music14');
TestResource('Music15');
End;
Var
i : Integer;
begin
inherited;
TestMediaFiles;
SetLength(FMedia, 7);
For i := 0 To 6 Do
FMedia[i] := TmediaPlayer.Create(Self);
LoadVolumes;
FMedia[0].FileName := TPath.Combine(FPath, 'Click1.mp3');
FMedia[1].FileName := TPath.Combine(FPath, 'Click2.mp3');
FMedia[2].FileName := TPath.Combine(FPath, 'Click3.mp3');
FMedia[3].FileName := TPath.Combine(FPath, 'AirPlane2.mp3');
FMedia[5].FileName := TPath.Combine(FPath, 'StartScreen.mp3');
end;
procedure TMedia.LoadVolumes;
Var
LText : TStringList;
LFile : String;
begin
LText := TStringList.Create;
LFile := TPath.Combine(FPath, 'volumes.txt');
If FileExists(LFile) Then
LText.LoadFromFile(LFile)
Else
begin
LText.Clear;
LText.Add('8');
LText.Add('8');
LText.Add('7');
LText.Add('7');
LText.Add('8');
LText.Add('8');
LText.Add('8');
LText.SaveToFile(LFile);
end;
FRadarBeep := LText[0].ToInteger;
FApplause := LText[1].ToInteger;
FGameMusic := LText[2].ToInteger;
FStartMusic := LText[3].ToInteger;
FAirplane := LText[4].ToInteger;
FButtonClick := LText[5].ToInteger;
FExplosion := LText[6].ToInteger;
LText.Free;
end;
procedure TMedia.SaveVolumes;
Var
LText : TStringList;
LFile : String;
begin
LText := TStringList.Create;
LFile := TPath.Combine(FPath, 'volumes.txt');
LText.Clear;
LText.Add(VolumeRadarBeep .ToString);
LText.Add(VolumeApplause .ToString);
LText.Add(VolumeGameMusic .ToString);
LText.Add(VolumeStartMusic .ToString);
LText.Add(VolumeAirplane .ToString);
LText.Add(VolumeButtonClick.ToString);
LText.Add(VolumeExplosion .ToString);
LText.SaveToFile(LFile);
end;
procedure TMedia.StopAll;
Var
i : Integer;
begin
For i := 0 To 5 Do
Begin
FMedia[i].Stop;
FMedia[i].Clear;
End;
end;
procedure TMedia.Click1;
begin
FMedia[0].Volume := FButtonClick*0.1;
FMedia[0].CurrentTime := 0;
FMedia[0].Play;
end;
procedure TMedia.Click2;
begin
FMedia[1].Volume := FButtonClick*0.1;
FMedia[1].CurrentTime := 0;
FMedia[1].Play;
end;
procedure TMedia.Click3;
begin
FMedia[2].Volume := FButtonClick*0.1;
FMedia[2].CurrentTime := 0;
FMedia[2].Play;
end;
procedure TMedia.AirPlane;
begin
FMedia[3].Volume := FAirplane*0.1;
FMedia[3].CurrentTime := 0;
FMedia[3].Play;
end;
procedure TMedia.Explosion;
begin
FMedia[4].FileName := TPath.Combine(FPath, 'Bomb.mp3');
FMedia[4].Volume := FExplosion*0.1;
FMedia[4].CurrentTime := 0;
FMedia[4].Play;
end;
procedure TMedia.PlayApplause;
begin
FMedia[4].FileName := TPath.Combine(FPath, 'Applause.mp3');
FMedia[4].Volume := FApplause*0.1;
FMedia[4].CurrentTime := 0;
FMedia[4].Play;
end;
procedure TMedia.SonarPulse;
begin
FMedia[4].FileName := TPath.Combine(FPath, 'Radar.mp3');
FMedia[4].Volume := FRadarBeep*0.1;
FMedia[4].CurrentTime := 0;
FMedia[4].Play;
end;
procedure TMedia.ChooseField;
begin
FMedia[5].Volume := 0;
FMedia[5].CurrentTime := 0;
FMedia[5].Play;
TAnimator.AnimateFloat(FMedia[5], 'Volume', FStartMusic*0.1, 1);
TThread.CreateAnonymousThread(
Procedure
Begin
Sleep(FMedia[5].Duration+2000);
TThread.Queue(Nil,
Procedure
Begin
If FMedia[5].CurrentTime > 0 Then
ChooseField;
End);
End).Start;
end;
procedure TMedia.ChooseFieldOut;
begin
TAnimator.AnimateFloat(FMedia[5], 'Volume', 0, 1);
TThread.CreateAnonymousThread(
Procedure
Begin
Sleep(1100);
If FMedia[5].State = TMediaState.Playing Then
TThread.Queue(Nil,
Procedure
Begin
FMedia[5].Stop;
FMedia[5].CurrentTime := 0;
End);
End).Start;
end;
procedure TMedia.PlayRandom;
begin
FMedia[6].Stop;
FMedia[6].FileName := TPath.Combine(FPath, 'Music'+Trunc(Random(14)+1).ToString+'.mp3');
FMedia[6].Volume := 0;
FMedia[6].CurrentTime := 0;
FMedia[6].Play;
TAnimator.AnimateFloat(FMedia[6], 'Volume', FGameMusic*0.1, 1);
TThread.CreateAnonymousThread(
Procedure
Begin
Sleep(FMedia[6].Duration+2000);
TThread.Queue(Nil,
Procedure
Begin
If FMedia[6].CurrentTime > 0 Then
PlayRandom;
End);
End).Start;
end;
procedure TMedia.StopRandom;
begin
TAnimator.AnimateFloat(FMedia[6], 'Volume', 0, 1);
TThread.CreateAnonymousThread(
Procedure
Begin
Sleep(1100);
If FMedia[6].State = TMediaState.Playing Then
TThread.Queue(Nil,
Procedure
Begin
FMedia[6].Stop;
FMedia[6].CurrentTime := 0;
End);
End).Start;
end;
end.